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All ideasIdea 04 / 04

Design · Material study

◊ What makes glass look like glass?

◊ Two techniques over the same background: noise, and the geometry of the edge.

The thought

◊ The left card bends the background with noise, the right one with a map of its own edge: refraction, a colour fringe, a rim light from one angle, frost in the middle. Switch the grid and the glow, move the pointer, compare.

What comes next

◊ What could be new: interfaces that borrow their material from what lies behind them, on every device that can render it.

Try the experiment

Working sketch
◊ Layout
◊ Grid
◊ Glow

◊ Light bends at the edge and stays clear in the middle. This card sits over dots, a line of type and two glows.

feTurbulence .001/.005scale 200blur 3 pxtint 25 %

WorkWritingCV

◊ Light bends at the edge and stays clear in the middle. This card sits over dots, a line of type and two glows.

bezel 28 pxrefraction 22dispersion 0.1frost 8 px

WorkWritingCV

◊ Everything on this page is a sketch, and every text is a draft.

Next idea: Boarding, rethought